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Make a Node by Codes

nuke.nodes.Blur() = bring "Blur" node 

nuke.nodes.Blur(name='MyBlur') = Rename Blur as Myblur

MyBlur=nuke.nodes.Blur(name='MyBlur') = myblur is named as "my blur" like the original node name

MyBlur.knob('tile_color').setValue(1) = Set Color Black Node

MyBlur.knob('size').setValue(10) = Blur size 10

MyBlur.setName('new') = name change from myblur to new

nuke.delete(MyBlur) = delete Node, myblur


nuke.createNode('CheckerBoard') = Create Node

checker = nuke.createNode('CheckerBoard') assign “checker” to CheckerBoard

nuke.connectViewer(0,checker) Connect Checker to ViewNode

checker.knob('boxsize').setValue(50)

checker.knob('markcenter').setValue(False) Default

* On/Off Commend: [turu,false]



Test Sample

myBlur=nuke.createNode('Blur')

myBlur.knob('size').setValue(15)

nuke.nodes.Glow()

myGlow=nuke.toNode('Glow1')

myGlow.setInput(0,myBlur)

nuke.connectViewer(0,myGlow)

nuke.nodes.Grade(add='10') nuke.nodes.Grade()



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